There has never been as much potential to connect children and young people with the wealth of cultural collections now available online, but it’s a hard thing to do well. This event was essential for any cultural organisation interested in connecting children, young people and teachers with digital collections to support learning or to their physical collections via digital tools and channels.
Here’s an overview of what happened via Eventifier’s social media round-up service.
Our programme brought together educational practitioners and thought leaders, techies, creatives, researchers and filmmakers for a day packed with inspiration, practical advice and discussion:
Opening keynote by Chris Thorpe – It’s not just the thought that counts
Chris talked about why all too often the gulf between the intention of an institution and the needs of the audience leads to projects failing to generate the desired outcome. The long term outcomes of engaging audiences in digital culture are intrinsically related to understanding the behaviour, attention patterns and desires for reuse of the audience in the very short term.
The day started with Connecting with needs, a session chaired by Bridget McKenzie. How do cheap nba jerseys we connect cultural content with learners and educators, bearing in mind their needs? Schools have experienced much upheaval lately, yet perhaps we are still not catering for needs we’ve known about for some time. Should we by go beyond responding to demand, and seek to transform learning through a potent mix of cultural enrichment, creative learning and digital innovation? The three talks touched on these questions and underlined the importance of making partnerships and being responsive to teachers. We heard from:
Chris Unitt & Eylan Ezekiel – The teachers have spoken
Arts Council England commissioned this research to find out how teachers discover and use digital resources for cultural education. Chris and Eylan passed on what we learned from 871 survey responses and many fascinating conversations.
Anna Salaman – Glitter balls and bouncy castles
In a digital world where Minecraft is king and the sky is literally the limit, how do museums present digital content which is genuinely engaging for pupils, unique and useful for teachers and meets the budget?! And just how do you stay curriculum-proof..? This talk took a look at why museums can get so bogged down in developing online content Les for schools and what we can do to rebuild confidence and make the most of this valuable tool for learning.
Jane Findlay & Emilia McKenzie – Teaching History with 100 Objects
We set out to connect classrooms and collections. Six months since launch Jane and Emilia talked about what they’ve discovered in creating a digital resource for teachers providing access to objects from museums all over the country.
The second session, De-coding the future, was chaired by John Newbigin. It looked at the state of digital making; collaboration between museums, schools and a technology partner and finally, a museum-loving voice from the commercial publishing world will explored ways he reaches children online and the way this generates revenue.
Eric Huang – Making money in the digital space
Made in Me is a digital publisher based in East London known for an e-reading app called Me Books. Development Director, Eric Huang, told the story of how their ever-changing business model is making money for themselves and for their partners – including museums.
Sylvia Lowe – Young digital creativity: programming a new generation of digital makers
Based on the Nesta Young Digital Makers report, this talk took stock of the landscape in Traveler’s 2015: the growing numbers of organisations providing opportunities for young people to make things with technology, how these opportunities relate to what young people learn in school, and what young people, their parents and teachers think of digital making.
Katherine McAlpine – The Quest for Longitude: using augmented reality to engage schools with museum collections
Katherine reflected upon a ground breaking digital participation project the National Maritime Museum has collaborated on with local institutions, John Roan School, Ravensbourne, and augmented reality app company, Blippar.
After lunch delegates split into groups for a series of five break-out sessions. They were a mix of practical demos and in-depth discussions, giving delegates the chance to see a range of projects, products and services first-hand and talk to the people behind them.
A third panel session, chaired by Eddie Berg, brought together Marina Castledine and Hannah Kemp-Welch of Tate’s Circuit programme with Keith Alexander of Culture Street, a partner in the Connecting Collections project and Ali Hossaini of Cinema Arts Network.
Deep Focus: Why video is changing everything
In 3 years time 80% of all internet traffic will be video. Increasingly, people will consume and create longer-form and higher quality video on mobile devices. With this comes new expectations from audiences about the ways in which they want to respond to and engage with cultural institutions, ideas and artefacts. This session explored some possible futures and focuses in on projects which use video in practical and creative ways to support a deeper, wholesale mlb jerseys more critical engagement by children and young people.
Our Lightning Talks showcased a fantastic mix of projects and ideas. Delegates had the chance to dig a little more deeply into the subjects they covered when Martin Bazley chaired a panel discussion once the speakers had their five minutes of fame.
Daniel Martin, Curator of Making, Derby Museums:
Collections on your own terms – Collections Off cheap nba jerseys the back of our successful HLF bid, Derby Silk Mill will be rolling out our prototyped use of digital tools – including the fastest free public wi-fi of any museum in the world, 3D scanning, printing and digital manipulation of collections – across the entirety of the museum’s collections. This will include ways of allowing Partners visitors to make contributions and connections between objects on their own terms which can then inform how others visitors experience the collections and how the museum itself understands, curates and interprets objects.
Adrian Murphy, Digital Manager, Horniman Museum and Gardens:
Collections, People, Stories: asking audiences about anthropology – As part of a wider collections review, the Horniman installed a bespoke showcase with in an anthropology gallery, bringing new objects out of storage, and giving visitors the opportunity to send us their own thoughts and House questions about it via iPads.
The object displayed was changed 4 times, each time adopting an iterative approach to interpretation and interaction. Adrian talked about how this approach helped the Horniman understand what works best for cheap mlb jerseys their visitors, and share findings and what they learned along the way – both good and bad.
Katherine Biggs, Multichannel Learning Producer, Historic Royal Palaces:
Time-warp A?amas?ndad?r. through 500 years of history – How can you tell 500 years of stories online? This was the question HRP faced when looking to engage children with Hampton Court’s 500th anniversary. This talk covered how and why we designed an interactive timeline for children to explore the Palace and its collections.
Rhiannon Looseley, Digital Learning Project Manager, Museum of London:
Digital Learning at Museum of London – Rhiannon gave a lightning tour of a selection of current and upcoming digital learning projects at the Museum of London including a crowdsourcing project using schools as the crowd, Inside the findings of an evaluation of the digital learning programme and the museum’s skeleton plans to pilot webinars and live streaming this year.